﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;



namespace YFrameWork.RunTime
{
    /// <summary>
    /// 单个UIPrefab配置文件基类
    /// </summary>
    public class UIConfigItem
    {
        public UIFormType m_Type;
        public string m_Path;
        public UIGroupType m_Group;
        public Type m_CanvasType;
        public UIConfigItem(UIFormType uIFormType, string path, UIGroupType uIGroupType ,Type type)
        {
            m_Type = uIFormType;
            m_Path = path;
            m_Group = uIGroupType;
            m_CanvasType = type;
        }
    }
}
